Thanks for the suggestion Targos- but it didn’t do anything- It actually is set to white as is the head texture which works perfectly.
What’s weird is the head lightmap works, and the body regular texture works, but when I make it lightmapped/Diffuse, the lightmap bunches up at the characters elbows. If it were a UV problem, wouldn’t the other texture map incorrectly too?
In Maya, rightclick over the model and select UV-linking.
Clicking the left column then selecting relevant tex in RH Column assigns textures to UV sets. Observe the hypershade change when doing this to see it happen.
EDIT> Please post a pic of the relationship editor: UV Linking?
I assume you have made a 2nd non-overlapping UV set for the lightmap?
( U need 2)
Cheers
AaronC
PS also looks as though you’ve baked the colour, you might want to just do “Light”?
Thanks a million Aaron- you put me onto the right path and this is what finally worked:
copied the characters current uvs into a new empty set i made on each mesh, but the WAY i made the empty uv set is what mattered. I had to put " per instance unshared" - not sure exactly what that means, but it worked.