Hello everyone.
I am trying to add a material to my sprite which adds transparency (which I then want to control through script).
But whenever I add the material the sprite shape becomes a square.
This is my first time working with shader graph so I may be missing something very simple.
I added screenshots of my sprite with the shader material and with the Sprites-default one. And of the shader graph I am using.
I will really appreciate any help ![]()


