Unity Version: 2018.2.0b9
Material color gradually becomes the Albedo or Emission Color I set it, depending on how far away from it I am. It happens with both the Standard shader and other shaders I create using the new Graph Shader feature(only when I use a PBR master node). This didn’t use to happen on earlier versions. I tried messing with all the properties, and I cannot find a way to get the color to be the same from all distances. This happens in the Editor, in game, and in a standalone .exe build. What can I do to fix this?
Note: Both the cube and the plane have the material applied to them.