Material color doesn't show until I get very close to the object

Unity Version: 2018.2.0b9

Material color gradually becomes the Albedo or Emission Color I set it, depending on how far away from it I am. It happens with both the Standard shader and other shaders I create using the new Graph Shader feature(only when I use a PBR master node). This didn’t use to happen on earlier versions. I tried messing with all the properties, and I cannot find a way to get the color to be the same from all distances. This happens in the Editor, in game, and in a standalone .exe build. What can I do to fix this?

Note: Both the cube and the plane have the material applied to them.

After a while of messing around, I found that going to the camera and changing “Rendering Path” from “Use Graphics Settings” to “Deferred” fixes it. I would still like why that is, and if there’s another fix that has better performance, as I read it “requires a certain level of hardware support”.