Im using shader graph, i create URP unlit shader and I make my shader so far so good
but I get a warning
Material doesn't have _Stencil property UnityEngine.Canvas:SendWillRenderCanvases ()
I do need to use the stencil ops, how can I modify the shader so that it implicitly adds the stencil ops?
I have found a raw code shader that solves my problem, but I wonder if this is possible to fix in shader graph?