Material exposure change URP

I have been experimenting with the shader graph, and am in the defualt URP Template. I have added a ProBuilder 100x1x100 cube (for my floor), and this happens:

193620-ezgifcom-gif-maker.gif
Note that the material’s exposure + contrast changes.
I was wondering why this would happen, and how I would go about fixing it. It’s just the default URP Template with ProBuilder installed.

Well, it’s not exactly the easiest thing to figure out, but it’s actually the Fog setting in the Environment panel. You just have to disable fog. Why does this change the material’s exposure? I don’t know, but it works!