I created a simple shader using shader graphs with Sprite Unlit as the master node. (LWRP).
I am trying to use this material with an image component in the UI.
This material works just fine on the editor and on windows standalone.
But, it does not work in WEBGL. The image component does not shows up. It keeps totally transparent.
PLUS: this shader was tested on firefox and chrome. In Firefox it works, in chrome it works in some machines.
Am i doing something wrong? This Sprite Unlite Master node is not supposed to be used on UI?
Any thoughts? Could be a bug in LWRP? Or shader graphs?