This is called Z-fighting and happens when 2 objects/planes are at exactly the right position. I don’t really know what causes this in SteamVR, but have seen the same for others
I personally moved away from SteamVR (either use XR Interaction Toolkit for free or paid VR Interaction Framework) because of issues it had, and OpenXR does the same for me while being easily integrated on all platforms at once
Thanks for the quick answer, however i’m somewhat confident, that this isn’t the case. The window, for example, is just one object, it has no collider, no second plane, nothing. Same with the handle (which glitches as well). And it only appears, when touched by the AR-Hand. shouldn’t Z-fighting also appear, when i don’t touch the object?