Hi everybody!
I am very new to Unity and making my first steps, so to say. I’ve got a very general question about Unity and materials.
I am working with Blender and import models by dragging and dropping it in the Project tab. Once the model has been imported, Unity automatically creates a folder for the model and a folder for the material(s). The problem is, however that even though the material and model are in the project, the model does not have any colour - I guess that texture must be imported separately.
I then import the texture and assign it to the Material, which was autogenerated by Unity, upon the 3D model import. The problem is however, one I do all that, I cannot find a slot/tab/section in the 3D model to “plug” that material into and the only way of giving that 3D model the colour I want is to create a new Prefab/Game Object and assign the texture to that directly.
Now… that works, but it seems like such a waste of, well material, which was created by Unity, since all that I am using in the scene is the 3D model (inside a game object/prefab) and the texture assigned directly to it.
Am I missing something? Am I doing the right thing?
I have used UE2 and UDK beforehand, and am pretty decent with UDK, the materials, etc ,etc and this seems very weird to me.
Thanks a lot!