I am making a mobile game, and a little bit into it (made 1 model and 1 material, some scripts for controls) the Material inspector shader dropdown has taken time to load and sometimes freezes the editor for a few seconds. I remade the project because I thought it’s just some error I made in the way, but now it’s happening again.
Is anybody else experiencing this?
From the URP template, the only package I added was the TextMeshPro. Adding it probably didn’t cause it.
Hello @mdroxas ! I don’t know if this is the same problem, but i had unity always freezing when tried to select the shader dropdown.
What worked for me was to go into my project folder/Library and delete the file called ShaderCache.I dind’t knew why my project was getting so big every time, without adding any new assets or when in fact my project is a small one.Looks like the ShaderCache file was getting bigger every time when i tried to modify a material, it was 14gb.After deleting that, unity works normally and i am able to change the materials or shaders properties as usual.