I have two objects in one scene. One is a plane, the other is a 2 polygon mesh imported from a blender file.
I applied a test texture material to both. The plane displays the texture properly, but the imported mesh just goes black.
If I remove the texture from the material, the colored material does display.
As far as I can tell, both, the imported mesh and the created plane have exactly the same properties (other than the Mesh Collider in the plane.)
I tested with and without added lights, with and without global white scene light.
In the blender importing settings, Normals and Tangents are both set to calculate with a 60 smooth angle and split tangents. Material generation is turned off.
Not sure what else I can tweak to see if I get the imported mesh to display properly. Anybody has any hints?