Material Light issues

I have two objects in one scene. One is a plane, the other is a 2 polygon mesh imported from a blender file.

I applied a test texture material to both. The plane displays the texture properly, but the imported mesh just goes black.
If I remove the texture from the material, the colored material does display.

As far as I can tell, both, the imported mesh and the created plane have exactly the same properties (other than the Mesh Collider in the plane.)

I tested with and without added lights, with and without global white scene light.

In the blender importing settings, Normals and Tangents are both set to calculate with a 60 smooth angle and split tangents. Material generation is turned off.

Not sure what else I can tweak to see if I get the imported mesh to display properly. Anybody has any hints?

UV map the mesh in Blender.

–Eric

I had the same thing happening but then I tried a more complicated and UV-mapped model, and it worked just fine so I am starting to think that maybe you have to UV map it any way?

OK now i feel ashamed, that seemed a bit obvious but never crossed my mind. I kept thinking the thing would default to something that would cover the whole mesh. Thinking more and more about it, it was a very bad assumption.

Thanks for the help!