Material Mixing Colors?

I’m pretty sure that I’ve applied my materials to my 3D objects correctly, but I’m having trouble getting the objects to look like they should. It’s almost as if the material is blending the color of the textures.

The plane should have white outlines with red in the middle and blue for the cockpit, and the card should be a red plus in the middle with a white outline and blue corners.

Here’s my setup, if that helps

Hi there @Primalus ,

Would you be able to provide any more details? What do your UV’s look like? Does it look correct in the software you were exporting from? Is it all one mesh or is it two meshes?

Anything would help, without seeing the files it’s hard to figure out what’s wrong here as your material set up seems fine.