Hi!
My material, from a custom shader, is being applied to individual quads, and I’d like it to be applied to the entire mesh.
I have looked at the material, the shader, the mesh (coming from Blender) but can’t find a way to change that. Also don’t know how to edit the shader if that’s where it’s set.
I assume it’s possible to map the material to cover the entire mesh, not individual quads. How can I achieve that?
Thanks!