Material on individual quads, not entire mesh

Hi!

My material, from a custom shader, is being applied to individual quads, and I’d like it to be applied to the entire mesh.

I have looked at the material, the shader, the mesh (coming from Blender) but can’t find a way to change that. Also don’t know how to edit the shader if that’s where it’s set.

I assume it’s possible to map the material to cover the entire mesh, not individual quads. How can I achieve that?

Thanks!

Read up on Blender UV mapping.

1 Like

Cool, thanks! I’m on it.