Material on the fly...

Hello guys,

I have a model which I load in my scene at Runtime. It’s not and asset it’s an .OBJ file. Is there a way to specify a material which defines color and texture (eventually) on the fly!? :))

Many thanks,
Giancarlo

yes you can do that in scripting see this resource and this one. To apply it, check this to apply a material to a renderer.