Hello guys,
I have a model which I load in my scene at Runtime. It’s not and asset it’s an .OBJ file. Is there a way to specify a material which defines color and texture (eventually) on the fly!? :))
Many thanks,
Giancarlo
Hello guys,
I have a model which I load in my scene at Runtime. It’s not and asset it’s an .OBJ file. Is there a way to specify a material which defines color and texture (eventually) on the fly!? :))
Many thanks,
Giancarlo
yes you can do that in scripting see this resource and this one. To apply it, check this to apply a material to a renderer.