Material Problem

I’m trying to apply a material to a mesh. The material’s texture is the same size as the mesh so when I apply it I expect the texture to completely cover the mesh. But this isn’t working… it looks as if no texture has been applied at all. So I messed with the placement of the material and discovered that if I change the offset the material appears to be scaled way larger than it should be. If I set the texture to repeat and the material to scale 11 times on the y-axis it seems to work. Why is this?

By “the same size” you mean that the UV map of the mesh covers 0…1 UV range? Because otherwise you can’t really compare the sizes, one is in 3D units while the other is in pixels…

Which 3D application you’re using to create your mesh?

I hadn’t thought about the fact that different units are being used… The texture is 110 x 256 pixels, while the mesh is 110 x 256 meters (created using Bryce 5).

For the texture to appear correctly you have to “UV map” the object. I don’t know Bryce, but most 3D applications have that functionality somewhere.

Otherwise, even assuming Unity would somehow be able to figure out the “units” - how would it guess the texture’s orientation?