Hi everyone
I have a problem with materials, i am new to unity and im just making a hause in unity4.
I have 2 problems:
The 1 problem is: i have few objects that have the same material. Lets say i have 4 objects that will have wood texture material on them, on some of them the texture works fine, but on some it will show just brown color. Of corse i have tried to change the tiling (size) but it dident do enithing
I tried to put a difrent texture on the object and its still doesent do enithing just showing the color not the texture. ALL of the objects are from 3ds max saved the same way…what the hell am i doing wrong 
The 2 problem: i have so furniture made in 3ds max, they dont have anny materials because i assigning materials in unity…next time i will just inport them with material just have to find out how. Som som of the furniture are fine some of them are missing fiew picess thats also a problem i dont know how to fix. When i inport one of the cabord they have automatikly assigned a material to them i cant change it because when i do, every object with this materil texture changes…WHY?! i tried to inport the object again, reasave it…nothing
Cant find any tutorials for that…what should i do 
Please help
and sorry for my grammer 
For your first problem: Have you texture mapped everything correctly? If you don’t know what I am talking about, check out what UV coordinates are.
As for your second problem: When you say: missing pieces, do you mean missing geometry or materials? As for the changing of the texture. Materials are shared between objects. So if you have 10 objects with the same material and you change any of the properties, it will affect all the objects because they look at the same material. You will need to make separate materials if you want them to have different properties, or change them through a script.
Hi thank u for youre answer
I hope i did it corectly, the objects on the hause in 3ds max have all UMW map obtions on them, thats how i set the material in 3ds max. Funny thing ist the objects that doesent have umw map set can assign in unity materials and textues fine…some
so ist confusing to me. I dont really understand how it works in unity if i should put a texture mapp and a normal mapp on all of the objects or what. The new thing ist i bought a skhyshop shader witch should make perfect materials but it ends up black aldough i use texture and normal map on the object so im studiing that.
The second problem, the caboard i exportet was missing the drawers even when i included them in exporting so i dont understand why. When it comes to the materials should i change there names would it help or how do u meand change the scripting reasave it in a new folder in photoshop? And the objects that i inport to unity from 3ds and have materials already assigned to them could it be they have the same name ass some of the peaces of the house?
Thank u in advance for helping me understand this program
You can test if your models are properly mapped by outputting the UV coordinates as the color, if the model turns up black or some solid color, there’s a good chance you did something wrong in 3DS Max. I can’t really help you with that sadly.
Are you getting any error messages when exporting from 3DS Max? One thing that can also be the case is that your normals are facing the wrong way and are simply just not rendered due to backface culling.
It’s probably better to ignore the script option for now until you understand Unity a bit more with how it works with materials.
The materials unity imports are the ones you defined in 3DS Max, I am not 100% certain how unity handles duplicates when importing, but I wouldn’t be surprised that it would use the same material, but you can check that easily enough. Just make sure that if you want to have 2 different textures on different models, you are better off (for now) to have 2 different materials.
Thank u soo mutch i was practesing a bit and its better now. I have nice materials but they still have that plastic feel. Is it possible to change the quality when i render? I tried menny shaders it look good but not realistic.
The how part is really something specific to your needs. There are countless ways to get different kind of outputs ranging from cartoony to realistic. Although shaders can help you in achieving a more realistic look, there’s more to it than just shaders. Your models and especially how they’re textured can add a lot to the realism of it all.
The latest trend when it comes to realistic shading is Physically Based Shading if you really want to go there, but the shading alone will not make your models magically appear realistic 
Well im stll learning now am i,
of corse im using hd quality textres and normal maps, on some textures the shaser work good but im looking for someting like
can u pleas tell me som tips other like shaders.
thank u 