I am trying to set different MaterialPropertyBlocks for a MeshRenderer that has 2 material. But as far as I know, this is not possible, since you get the MaterialPropertyBlock from the renderer, and you cannot choose which material to apply the property block to.
Is there a way to solve or work-around this? thanks!
Use two renderers. Either split the mesh or leave one material in the renderer’s materials array null.
problem is this is Ferr2D, I cannot set 2 renderers… I asked in their thread also.
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This popped when I was looking for a way to do the exact same thing.
As per now, theres a version of the Renderer.SetPropertyBlock that allows you to specify the material index.
Don’t know if it was available last year.
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How do you know which material is which index?
Check it in editor

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