Hi,
im not sure about the right place for posting my question but anyway. Maybe someone in here has the same Asset bought from assetstore. Its the “Hero Playable Character” Asset consisting of a customizable medieval hero character with tonfull meaningfull animations. Hes fully textured.
Some Materials are based on the diffuse+bump+spec+transparency shader (I think its called shader…sry im noobish (still 32 °C in here…it sucks lol), so 4 texture channels and the last one is transparency which is left empty, no texture/map in there. The Modelparts with this kind of m,aterial look right BUT its not working with doing a shadow! There is no shadow at all. Only when I switch the material to ab bump+diffuse or spec+bump ‘shader’ I get a shadow (1 direct light = the ‘unistorm’ Sun-Light).
Bad is…it doesnt look that good anymore because the separate specualr map the Artist of this “Hero Playable Character” asset wont be used, just a tiny slider to get ‘some’ highlighting speculareffect.
How can I get a skinned character with this material/shader setup to throw a correct shadow?
What shader is there where I can have a diffuse+specular+normal(bump)-Texture/Map used which has NO tranparency (which I dont need)?
thx in advance and greetings from hot germany here!