Material rendering problem

Hi ,

I have a mesh file in .fbx with texture in .tga formate.
it is made in maya and while importing settings are like automatically calculate the normals and normals with 60 degree by default selected , i didn’t changed any thing except scaling size in importer settings. It is having some facial animations also. the problem is when it is playing the animation i observed some glitches at the eye on the device but not in scene or game view of unity .

any fix for this please let me know ,

I am using unityiPhone 1.5 basic

Thanks

Hello!

Can you please provide screenshots, or something we can look at to understand better your problem?

thanks :wink:

Not sure what you mean by “glitches”, but this sounds frame rate related. What is the frame rate your achieving on the device? It may be that, on your Mac you wouldn’t observe this because of your game is running at 100FPS.