Hi ,
I have a mesh file in .fbx with texture in .tga formate.
it is made in maya and while importing settings are like automatically calculate the normals and normals with 60 degree by default selected , i didn’t changed any thing except scaling size in importer settings. It is having some facial animations also. the problem is when it is playing the animation i observed some glitches at the eye on the device but not in scene or game view of unity .
any fix for this please let me know ,
I am using unityiPhone 1.5 basic
Thanks