Hi.
I have a very simple scene with 4 meshes on it, which are being drawn using Graphics.DrawMesh(…) in update().
I pass materials to these DrawMesh(…) calls, and I thought I could use Material.renderQueue in order to have the road displayed “above” the grass.
(the materials use the default shader)
It works, but with artefacts: see screenshot.
Whay may I have missed? Thanks!