Hi all,
Ok!, this allows me to move around my u’v start; which is great.
But how can I control the width and height?
Suppose I wish to render a texture from 0.5,0.5 → 0.6,0.6.
I can set the offset to this but won’t it show upto 1.0,1.0.?
I suspect there is some way of fixing this but the material. methods don’t seem to have this.
Any help as always appreciated
Cheers
Well, the width and height of the texture will be the tiling. Reducing the tiling will make the texture stretch over a greater distance, while increasing it will make it smaller and repeat over the surface.
Ah. It’s not width/height I mean then.
I guess I wish to know how to alter the ‘end’ uv’s so I can just draw from 05,0.5 to 0.6,0.6 for example.
I wish to show a portion of a texture but have the ‘rectangle’ portion I show adjustable.
Cheers