Material/shader looks great in editor, but solid green/red in build

I am a complete Unity newbie, in the beginning stages of making my first app.

I exported a mesh+texture from a different piece of software (Houdini) and am trying to get it to show up in Unity. I copied my shader from an online tutorial at Unity Shader to visualize vertex color. · GitHub

It looks as expected in the editor, but when I run it, I get a weird green/red material. Any ideas what might be happening?

Looks like the shader is for visualizing vertex colors, so you probably are using vertex colors? If it looks ok in editor window, I wonder if you are doing something to that vertex data when you go to run mode.