I am a complete Unity newbie, in the beginning stages of making my first app.
I exported a mesh+texture from a different piece of software (Houdini) and am trying to get it to show up in Unity. I copied my shader from an online tutorial at Unity Shader to visualize vertex color. · GitHub
It looks as expected in the editor, but when I run it, I get a weird green/red material. Any ideas what might be happening?