Hello,
So I downloaded 3D model from SketchFab and created simple retro-looking textures, each with a resolution of 64x64 pixels and a different color. However, when I drag and drop the texture onto the model, it appears as a solid color instead of what is on the texture.
Here is what the texture looks like:
Here is how it appears after applying the texture to the model:
I’ve already set the texture filtering to Point, tried adjusting tiling, and experimented with different shaders on the material. This issue seems to occur with any 3D model I use, except for basic 3D objects like cubes, spheres, capsules, etc. I even attempted to import the model’s .obj file into Blender, thinking that applying textures here instead of in Unity might work, but the model didn’t even load for some reason.
I think it might be a mistake on my end since I’m still struggling with understanding 3D models in Unity.
Could anyone offer guidance or advice?