When I drag a material onto a cube as a wall in a scene, it some times shows up on just one side of the wall whereas other items it can be seen on both sides, what is this is it a lighting/shadow issue or a UV issue to what?
If you drag a material onto a cube, by default the outside of the cube will be visible, and the inside of the cube will be transparent. It shouldn’t be UV issues unless you are importing a cube. Unity has a default cube (Gameobject>3d object> cube), so no reason to import a cube. If you don’t have light on one side of the cube, that side will be silhouetted.
1 Like