Anyone tried making new Material Presets since this feature was added to Unity 2022?
I had, a little while back, only to find (today) that they’re now Material Variants.
And do not behave as they should, nor did.
Will now try to unravel the contrivance that Unity’s created, how they think it should work versus how it actually works and what that means for being creative with the now abandoned Text Mesh Pro and Canvases.
To whoever created this Material Variants and Processes and Usages… did you try it with Text Mesh Pro?
How did that go?
Got a workflow you’d suggest, that just works?
After some tries. Nope, nobody tested this. Nobody even thought through what conflicts might exist between Material Variants and TextMeshPro’s unique way of managing materials.
Who has replaced @Stephan_B and now in charge of TMP… or what’s left of it.
Please try using it. Don’t ask for a bug report. The whole thing is now broken with variants. Try it, you’ll see.
Then try articulating how TMP Materials & their Presets are supposed to work in conjunction with Material Variants.
If you can get it to work, and make good looking text variants and Presets, in its current state, I’ll buy you a box of scotch.