Materials are pink

Hi everyone,

So I recently purchased an asset package. So I imported it and opened the demoscene. However, the whole scene is pink.

I checked the materials that are linked in the materials properties of each object and they’re not missing. But they’re linking to materials that are pink. I feel like there went something wrong while importing, but I’m not sure. Can someone help me? :smile:

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You need to add the textures to the materials used by the objects.

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I checked the material’s texture and it looks like it’s linked?

Oh I found it.
I had to change the shader settings from standard > LightweightPipeline/Standard (Physically Based). Anyway still thanks for your reply :smile:

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For everyone using Unity 2019 and above, start the template with “Universal Project Template”.

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I have the problem with the pink materials, but idk what u mean, i dont know how to start with “Universal Project Template”, where is it?

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The materials are pink because Unity has changed how their shaders work in the time since that asset was released. Unity shaders seem to change constantly, so this is pretty common. To get the asset to work now, you need to update its materials.

If you are lucky, look for edit → render pipeline → upgrade all materials to…

If you are unlucky, you have to create new materials and can then usually drag and drop the appropriate textures into the shader’s slots. You could also try shader graph if something isnt’ working, eg, swaying in the wind.

(also, some asset creators will update their packages - watch for that also)

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amazing! worked for me

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Hello all,

So last week i was working on the 3d game kit with my GTX1050ti, dont judge, and everything was fine no pinkness. This weekend i installed my new RTX 2070s and reopened the project 3d game kit and everything is pink. Complete newbie following the courses via udemy etc.

Any help please on how i can rectify this problem. I have looked in edit but cannot see a render pipeline etc

Many thanks in advance.

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don’t have an answer but a gtx 1050ti isn’t bad.

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Apparently, your 3d game’s graphics were using your GTX 1050Ti. You could try changing the graphical settings in the Editor or install the needed drivers. If it still doesn’t works, try reinstalling your old GTX 1050Ti for the 3d game. Then, when it’s done, reinstall your new one.

This is it guys

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Thank you!!!

I have the same problem - there are also quite a lot of errors in the console like this "
Shader properties can’t be added to this global property sheet. Trying to add _GrabTexture_ST (type 1 count 1)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)".

It would be great if someone could do a step by step of how to set up from a fresh project on unity 2020.*** something!

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I

have the same issue. It doesn’t have any of the options they listed above, at least not easy access for a beginner like myself and it’s really impacting the development :confused:

I have a problem that the material is colored with slightly gradual colors, how can I make it not colored?

Try reloading shaders. It’s worked for me.

Solution: Select all materials and then do >

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You are a hero!

@kaancetinkayasf is a fucking trooper. Thank you.

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