Materials do not load when a new scene is loaded realtime?

I guys!

Ive got 2 scenes… my StartScene & GameScene

StartScene got a Button where the GameScene will get loaded.

public void EnterStart(){
	UnityEngine.SceneManagement.SceneManager.LoadScene (1);
}

easy goin…

but when the Scene is loaded i dont shows the Materials of the GameObjects correctly…
what could be the issue? Alrdy tried to load the Scene Async…

When the GameScene is opened in the in Unity everything looks normal…

should look like this:

but looks like this:

Pls help me :frowning:
Yours Racoon

Hi! I had the same issue testing my game in the Unity’s editor, but I found a solution that I believe resolves it.

Seems that the colors and materials are loaded correctly in my case, so it was a lighting problem as lighting is still calculating in the background.

Depending on your Unity version, you can fix this by:

  1. Open the scene which has the problem
    with the materials;
  2. Go to tab ‘Window’ → Lighting →
    Settings
  3. Then, in the ‘Scene tab’. Scroll
    down until the bottom of the emerged
    window and find a checkbox called
    ‘Auto Generate’ which you have to
    disable/uncheck.
  4. Finally, click the Generate
    Lightning button and check if it
    works

Seems that this problem only occurs at the editor, not once the game is build. Please, answer me if it works. Good Luck!