You know when your scenes playing and you mess with materials, and then you stop the scene and the materials remain changed?
I have to create a scenario where the materials change in - game (via script - I have that sorted) but when you stop they go back to pre-play state.
Theres no Editor.HasStoppedPlaying() Which would be good to reassign the original materials, so what do people suggest I do to preserve and reset the materials after I stop the scene playing?
Thanks!
~A