Materials missing from FBX Maya to Unity

Hey there,

I’m having an issue where some of the fbx files I load in to Unity, are missing material nodes. It looks like Unity just assigns it a basic lambert, however I am unable to change the material it’s given. This isn’t for all of the meshes, just a few of them. Any ideas as to what’s causing this would be greatly appreciated!


You can replace material once you drop your mesh into the scene.