I’m trying to assign a material on a model with a simple color shader (meant to show that the character is “empty” as it were) and have it be “filled in” with one that uses a standard shader and the diffuse and normal maps associated with that model when a certain button is pressed. It works fine in the editor, but when I build the project and play the scene it instead switches to the default material (the blank white material that uses a standard shader). For whatever reason, though, if I give the simple color material a standard shader everything works as it’s suppose to.
Incidentally I tried adding the unlit color shader to Edit > Project Settings > Graphics > Always Included Shaders and it’s still doing this.