I’m new to addressables after resisting it for so long, I just cant figure out whats going on here. It appears the normal map isnt working properly when I set the play mode script to “Use Existing Build” (or indeed when I build and run the project).
- Shader Stripping is Disabled
- Have tried with and without the ShaderVariantCollection being set in Graphics settings
- Have tried to pre-warm the shader variant collection before anything is loaded
- Deleting library folder
- Creating a fresh new project, reimporting packages
Its using the Standard Shader to render the horses.
I can’t seem to get it working, originally posted in General Graphics, but since discovering that changing the play mode script decided that perhaps something in my addressables settings might be wrong. If theres anyone who can help me with this I’d be so grateful, I’ve spent the last week on it and my sanity is exhausted.
Using Simulate Groups
Using “Use Existing Build”

