Materials Sync (Blender to Unity)

I’m very very very new to Unity, but have dabbled in 3D software for years. Please pardon me if this is a newbie question. I have created and textured a model in Blender and imported it into Unity. Some of the materials (as set up in Blender) have emission properties applied to them. The issue I’m having is that those properties do not come over into Unity when the model is imported. Even a simple color designation with nothing else won’t come over in the import. Is what I’m trying to do even possible?

Thanks,

Hello @automan75 , here is a link to our documentation on importing assets into Unity. Hope this helps!

Your material setup in Blender won’t translate to Unity without some manual set up for various reasons.

You will have to set up your materials manually in Unity, and work with Unitys PBR setup, or write your own custom shaders.