I’m very very very new to Unity, but have dabbled in 3D software for years. Please pardon me if this is a newbie question. I have created and textured a model in Blender and imported it into Unity. Some of the materials (as set up in Blender) have emission properties applied to them. The issue I’m having is that those properties do not come over into Unity when the model is imported. Even a simple color designation with nothing else won’t come over in the import. Is what I’m trying to do even possible?