Hello.
After exporting assets from Blender, the textures in Unity are acting strangely. The textures are pixel art, and when in Blender, the textures work normally. However, after being imported into Unity, each pixel experiences “bleeding”–each pixel is offset by another pixel’s color. There is also some warping.
Regarding bleeding, make sure your compression settings are set to “uncompressed”.
Regarding warping, this looks more like an issue with the mesh’s UV coordinates than the texture itself.
I tried, but it still doesn’t work. I also don’t think the warping has anything to do with UVs. The textures work in blender…
A comparison of how the texture is supposed to look like vs how it looks like in Unity would help diagnose this. In the image you posted no obvious “bleeding” can be seen (individual pixels are clearly visible), and the warping that is seen in some places does look like UV issues.