My problem/Issue is as follows, attempting to add a material to any block other than a colour, will result in a white or black rendering.
Now I will start by saying that I have tried to figure this one out over the course of several days and multiple hours, I have looked at 10+ tutorials and even copying that, I can not get it to work.
I have created a new project in URP, but the results remain the same. I can’t for the life of me figure this out and I am about to go insane trying to fix this.
I have no idea what I am doing wrong, but I feel like I am missing something basic and I have ran out of ideas on how to fix it, other than just giving up.
I have attached some screenshots showing the settings I am currently using on my materials. And one that shows the material, in which I only swapped it’s colour, the one that for some reason works.
So the only thing i can think of is that your shader is set to URP/2D/Sprite-Lit-Default. I just tried this as a test in my URP project and it works with the typical URP/Lit shader. When i turn it to the shader you are using, URP/2D/Sprite-Lit-Default, i get the same issue. I guess just try changing your material to the URP/Lit shader.
As a test i just did, that 2D/Sprite-Lit shader does work if it is an Image or Raw Image from the UI objects.
So TLDR, URP/Lit for 2D objects, URP/2D/Sprite shader for UI Images/Raw Images