I am not looking for a link to unity’s built in conversions. I need to code the conversion for myself. i think it has to do with sin and cos.
quite simply, if y is up. if I am standing at position 0,0 in 2D space, how do i calculate a 0 to 360 rotation into a point at a given distance?
Hopefully someone can explain the math steps for me. I would be happy if i could figure out either a direction vector or a point.
This was a much better link than what i could find and was just what i needed with an understandable explanation. It also included what would have been my next question about how to calculate backwords. thank you.
– toddisarockstarHe said nothing wrong, there is a reason Resources are compiled in a way they're difficult to alter. Doing this doesn't exactly make it easier for Unity to access. You just sound butt hurt.
– TheSOULDev