I am not looking for a link to unity’s built in conversions. I need to code the conversion for myself. i think it has to do with sin and cos.
quite simply, if y is up. if I am standing at position 0,0 in 2D space, how do i calculate a 0 to 360 rotation into a point at a given distance?
Hopefully someone can explain the math steps for me. I would be happy if i could figure out either a direction vector or a point.