Mathf also regarded as random calculation when using Random.seed?

So 2 clients’s random calculations become same if use same Random.seed.

So this need both’s random calculation’s number is same (if client A did 5 times random calc, client B also need to do 5 times calc, right?)

,Then,

Mathf’s various class also treated as above’s count?

I am having trouble understanding what you are saying. Could you perhaps rephrase your questions?

I do think the random number will be the same on both clients as long as the same seed is used. But make sure that you do set the seed.

The Mathf class has nothing to do with UnityEngine.Random.

–Eric