Mathf.Approximately, how to apply this to my script?

Hi in my state machine I have two numbers generated through Random.Range in the void start function, I want to use Mathf.Approximately to check which number has come out higher and to print that in the console, but I am not sure how to do this. Any help would be appreciated.

The code I am using is:

{
int playerDiceRoll;
int enemyDiceRoll;

private BattleStateStart battleStateStartScript = new BattleStateStart ();

public enum BattleStates
{
	START,
	PLAYERROLL,
	ENEMYROLL,
	PLAYERCHOICE,
	ENEMYCHOICE,
	DAMAGECALCULATION,
	LOSE,
	WIN
}

private BattleStates currentState; 

void Start () 
{
	currentState = BattleStates.START;

	playerDiceRoll = Random.Range (1, 10);
	print (playerDiceRoll);

	enemyDiceRoll = Random.Range (1, 10);
	print (enemyDiceRoll);

	if (Mathf.Approximately(1.0f, 10.0f / 10.0f));
	print("same");

}

void Update () 
{
	Debug.Log(currentState);
	switch(currentState)
	{
		case (BattleStates.START):
			//SETUP BATTLE FUNCTION
			//create enemy
			//choose who goes first based on dice roll
			break;

		case (BattleStates.PLAYERROLL):
			break;
		case (BattleStates.ENEMYROLL):
			break;
		case (BattleStates.PLAYERCHOICE):
			break;
		case (BattleStates.ENEMYCHOICE):
			break;
		case (BattleStates.DAMAGECALCULATION):
			break;
		case (BattleStates.LOSE):
			break;
		case (BattleStates.WIN):
			break;
	}
}

void OnGUI () 
{
	if(GUILayout.Button("NEXT STATE"))
	{
		if(currentState == BattleStates.START)
		{
			currentState = BattleStates.PLAYERROLL;
		}
		else if (currentState == BattleStates.PLAYERROLL)
		{
			currentState = BattleStates.ENEMYROLL;
		}
		else if (currentState == BattleStates.ENEMYROLL)
		{
			currentState = BattleStates.PLAYERCHOICE;
		}
		else if (currentState == BattleStates.PLAYERCHOICE)
		{
			currentState = BattleStates.ENEMYCHOICE;
		}
		else if (currentState == BattleStates.ENEMYCHOICE)
		{
				currentState = BattleStates.DAMAGECALCULATION;
		}
		else if (currentState == BattleStates.DAMAGECALCULATION)
		{
			currentState = BattleStates.LOSE;
		}
		else if (currentState == BattleStates.LOSE)
		{
			currentState = BattleStates.WIN;
		}
		else if (currentState == BattleStates.WIN)
		{
			currentState = BattleStates.START;
		}
	}
}

}

What have you tried?

Can you not just have an if statement doing something like

if(number1 > number2)
{
    //Do something fun
}
else
{
    //Even more fun
}