My code is like this
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Example_code : MonoBehaviour
{
public float randNumber;
public float randNumber2;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Mathf.Approximately(1.0f, randNumber / randNumber2))
{
print("The values are approximately the same");
}
}
}
The problem is that it is not triggering for the floats. do any of you know how to fix this?