Why is that Mathf.cos is not accurate??
Here is my code:
function Update () { print(Mathf.Cos(135)); }
unity will print -0.9960 but is should be -0.7071?!
I try it on my calculator?
Is this a bug?
by the way I’m using unity 3.4.0f5
Why is that Mathf.cos is not accurate??
Here is my code:
function Update () { print(Mathf.Cos(135)); }
unity will print -0.9960 but is should be -0.7071?!
I try it on my calculator?
Is this a bug?
by the way I’m using unity 3.4.0f5
Mathf.Cos uses radians, not degrees. Try
Mathf.Cos(135 * Mathf.Deg2Rad);
and see what you get!