Mathf.Lerp Doesnt work for me

Hi Guys,

In my game when I die I want to slowly slow down time till it stops absolutely.
For some reason this doesnt work.

Time.timeScale = Mathf.Lerp(1.0f, 0.0f, 0.2f);


Mathf.Lerp(1.0f, 0.0f, 0.2f); always results in value 0.8.

You probably want something like this: Mathf.Lerp(Time.timeScale, 0.0f, 0.2f); (or Mathf.Lerp(Time.timeScale, 0.0f, 0.02f) in order to make it slower transition)