Hello, i looked around but couldn’t find a shader intrinsic function that does what mathf.repeat does. Do you know if there is one?
There are several solutions:
Note while fmod and modf directly returns the remainder, frac has to be used like this:
num = frac(num/range) * range;
floor could be used like this:
num /= range;
num = (num - floor(num)) * range;
Though fmod would be the simplest implementation
num = fmod(num, range);