Hello,
So ive got a small problem.
Im rounding the x position(local) from an Gameobject im Instantiating per script in 10 steps. But then if the position is 20 or 40 or 60etc. it should do + 10.
So this isnt the problem because i know who to di that. But my solution is very complicated and long:
int a = Mathf.RoundToInt((int)RandomStartPointX / 10f) * 10;
if(a == 0 || a == 20 || a == 40 || a == 60 ||a == 80 || a == 100 || a == 120 || a == 140 || a == 160 || a == 180 || a == 200
|| a == 220 || a == 240 || a == 240 || a == 260 || a == 280 || a == 300 || a == 320 || a == 340 || a == 360 || a == 380 || a == 400 || a == 420
|| a == 440 || a == 460 || a == 480 || a == 500 || a == 520 || a == 540 || a == 560 || a == 580 || a == 600 || a == 620 || a == 640 || a == 680
|| a == 700 || a == 720 || a == 740 || a == 760 || a == 780 || a == 800 || a == 820 || a == 840 || a == 860 || a == 880 || a == 900 || a == 920
|| a == 940 || a == 960 || a == 980 || a == 1000)
a += 10;
I get excatly the output i want to.
But i need to do these if statements till a == 10000 and dont want to write half my script if statements.
Is there any way to bypass the if statements and still get the same solution?