Matrices to rotation

I need to convert values found in Cheat Engine of a program (Minecraft in this case) by reading memory to Vector3 or Quaternions so that I can match my Unity’s camera’s rotation to that of the target program’s camera’s rotation.

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So far I can find values (see images) but I cannot make sense of them. Please halp.

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Most of the valuies range from -1 to 1, but some stay between 1 and 0.

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Here is my original forum post: https://forum.unity.com/threads/3d-in-game-overlay-in-any-game.631612/

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This question is actually pretty off-topic. However the values doesn’t look like they represent a matrix. It looks like they are just the forward and the up vector (so not a full rotation matrix). However finding the values would only make sense if you know / control the actual values in game. You display float values while MC mostly uses double values. I’m not that into MC development, so i’m not familiar with the internal representation. Keep in mind that MC is a pure client-server architecture. So you will most likely find the same values several times. Doing black box memory reads is dangerous and unreliable.

Thanks I successfully made a rotation from the forward vector because of your feedback. Explain to me why it is dangerous and unreliable to read memory and any alternatives.

Thanks