Hello,
Trying to do something similar to matrix screen.
Attachment shows how does it look.
One problem - it’s lagging like shit.
As i can see the problem is in the amount of objects, but i’m not sure
First symbol is falling dawn for 7 sec. and spawning trail symbols with random texture. Trail symbols are deleted after 4 sec. or if it become invisible.
I used alpha first. Then i removed alpha completely and reduced trail visibility only using fading rgb.
But it still lagging.
You could implement a pooling system, this way you should have a say 50 instances of the same character somewhere out side the scene and when needed re-positioned in the scene.
You could create a trigger below the visible portion of the screen and move the falling text above the visible portion of the screen at some random x position when the text hits the trigger.
Could you please tell what is a good way to randomly access some objects from another object?
I have first falling symbol and i need it to translate some trail symbol to it’s position every period of time. Trail symbols are some where behind the scene. So first symbol have to access one of the trail objects behind the scene and change it’s position.