I have several 3D models created from 3dsMax 2009 and several from Maya 2009. I've imported them into Unity via the Assets folder as their native file formats (.3ds, .max, .mb, .ma). However, I cannot drag and drop them into my scene.
The only solution has been to save them as .fbx files with textures embedded...but this is not ideal when you are trying to make changes/updates to your 2009 Maya/Max files. In order for me to see an update, I have to delete my previous .fbx prefab and drag the new .fbx prefab into the scene. Then I have to re-link all of the textures and re-set all of the colliders, breaking my prefab.
Is this because I'm using 2009? It has never been a problem in the past. I am using the free version of Unity Indie. Any advise is greatly appreciated. Thanks!
Shawn