.max and texture tiling

Very basic question, since I am new to the graphics stuff:

I created a cube in 3D Studio Max, applied a texture, set the UV tiling to 20/20 in the material editor and saved. Then I loaded the .max file in Unity, but there the texture is tiled 1/1. Am I doing something wrong?

Hey Pia
You shoould tile your uvs with the unwrap modifier or uv modifier. Dont tile your uvs in the material editor.

but you will always see the tile as edit: in the input field for tiling in Unity 1 to 1 by Unity default what ever you do in max.

Hope it helps :wink:

Does that mean that there is no way to import the texture tiling settings from MAX into Unity?

No, you need to tile your texture in Max using the modifiers Unwrap or other UV modifiers and then export to Unity.
But the input field for tiling the texture in Unity will alway show 1 to 1 by default, but your texture will be tiled in Unity if you do as aboveā€¦

:wink:

Oh I see, thank you for your help!