Is there a way for me to specify the max anisotropy on a sample node and have that come through into reality kit’s shadergraph or a way to get the id of the generated USDA file for a specific unity shadergraph so I can modify it myself post build?
If you use an explicit sampler state node (as is also required for the filter/wrap settings), you should be able to use the Node Settings in the Graph Inspector for this.
amazing! thanks, didn’t think to look there. loads of options i hadn’t seen on other nodes too
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