MAX baked into Unity... again.

I am still trying to bring baked materials into Unity from Max. I want to use the diffuse channel, and the lightmap in self illumination. I did a test and was finally successful, but I can’t recreate it! HELP!

I tried to use the link http://forum.unity3d.com/viewtopic.php?p=54039#54039

But my file doesn’t have the same list of things to change. I got it to work the once without changing those, but now I can’t figure out what I did. I have the FBX for the one that worked and when I open it in notepad I have layerelements, normal, material, texture and UV… all with a TypedIndex of 0. I never saw “UVChannel_AMBIENT0”. Seriously no idea what to do from here!

nevermind, I think I have it working again…

Good. We’re fixing 2 UV sets importing from 3dsmax right now, because hand-editing the files is obviously not good for any workflow.