Hi Guys,
I have an animation done on a biped that I am trying to export. I’ve done alot of exporting to fbx from bipeds before with no problem, but with this character when I export I am getting way too many keys, and the IK baking doesn’t seem to have worked properly. The feet are shaking instead of remaining fixed to the ground. If I scrub the animation it looks fine, but playing it makes the shake obvious.
When I collapse the IK in the trajectories rollout, I set one key per frame, but I don’t know why the exporter is adding so many keys. The character has an extra leg bone as well, like a horse style leg with 3 bones instead of 2.
Any help very much appreciated.