This greatly depends on the server technology you use.
I found out that Unity can connect ~100-120 users before choking and dying completely. It also appears to be bandwidth-capped at 5MB/s and can route, at peak performance, around 200K messages/s before dying again.
Obviously itโs not possible to run an MMO on a single Unity instance, but sharding may help if you insist on using Unity and RakNet. I would warn you however that you canโt implement area-of-interest for state synchronization.
You can check out numerous other servers such as Photon, SmartFox, ElectroTank or uLink, all very well integrated into Unity.
Alternatively, you can use the Hero Engine, which is specifically designed for MMO making and has a VERY good contract.