It seemingly does this nicely, but in fact what it does is just rotate the imported prefab so that it looks like it’s up. If you rely on anything that references the mesh directly - it’s 90 degrees the wrong way. So my custom trees are apparently all lying on the ground!
Is there any way around this other than modeling…sideways?
Hi, some people work around this problem by creating an empty game object, and making it a parent of the gameobject you wish to rotate. Then apply the rotation to the top game object.
Then, create a new prefab based on it, and you should be hunky dory. It’s kind of a hack, but it might suit your situation.